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How to Play

A two-act jury game.

Goal

You play Prosecution or Defense. After both acts, the 12 jurors in the box vote.

  • Prosecution wins if 7 or more jurors vote convict.
  • Defense wins if fewer than 7 do.

The Two Acts

Each game has two acts:

  1. Voir Dire — interview jurors and shape the panel.
  2. Trial — bid argument cards on case evidence to sway the seated jury.

Act I — Voir Dire

Every juror starts with their occupation and one randomly-revealed trait read shown on their card (the muted PUBLIC chip).

There are three traits the jury cares about:

Scientific
forensics, lab proof, expert witnesses
Testimony
character, witnesses, emotional appeals
Procedural
police, official records, institutional trust

On your turn, do one of:

  • Ask a Question (3 per game) — pick a category and a question; the answer reveals trait shape on the targeted juror(s). Focus = 1 juror; Spread = up to 6 jurors at lower clarity.
  • Strike a juror (2 per game) — remove anyone, no reason needed. Replaced from the bench.
  • Challenge for cause a juror in the box (2 per game) — needs grounds (a strong revealed read against your side). Opponent may spend a Protect (1 per game) to block.
  • Pass — yield the turn. If both pass back-to-back, voir dire ends.

Act II — Trial

You're dealt 7 of 8 cards numbered 1–8. The card you don't get stays hidden from the opponent. The opponent gets the other 7 (also missing one).

There are 6 trial rounds. Each round flips one community evidence card; both sides simultaneously play one of their numbered cards. Higher card wins the evidence; ties throw it out.

Scientific
"DNA on a discarded coffee cup"
Testimony
"Neighbor's eyewitness account"
Procedural
"Search warrant signed at 4am"

Each evidence type appears twice over the 6 rounds, in shuffled order. You play 6 of your 7 cards, holding one back unrevealed.

The decision: spend high cards on the evidence types your seated jury is most susceptible to. Voir dire intel tells you which type matters most.

Reading the jury

Each juror card shows a small lean meter ranging from acquit (left) to convict (right), with a confidence band around the point estimate. Wider band = less is known.

During the trial, winning evidence shifts the leans of jurors weighted by their susceptibility to that evidence type. A high-Scientific juror barely moves on Testimony evidence wins, but flips noticeably on Scientific wins.

Verdict

After all 6 trial rounds, jurors deliberate:

  1. Each juror's pre-deliberation vote is set by their final lean (clear convict / clear acquit / swing).
  2. Swing jurors may snap to the visible majority over 1–4 rounds of deliberation. Some jurors are more susceptible to peer pressure than others.
  3. Final tally: 7+ convict votes → Convict, otherwise Acquit.